<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Starfinder - Rambles for the Random</title><link>https://arcanerambl.ing/tags/starfinder/</link><description>Recent content in Starfinder</description><generator>Hugo</generator><language>en-us</language><atom:link href="https://arcanerambl.ing/tags/starfinder/index.xml" rel="self" type="application/rss+xml"/><lastBuildDate>Mon, 25 Aug 2025 00:00:00 +0000</lastBuildDate><item><title>TTRPG - Starfinder 2e</title><link>https://arcanerambl.ing/blog/ttrpg-starfinder2e-oneshot/</link><pubDate>Mon, 25 Aug 2025 00:00:00 +0000</pubDate><guid>https://arcanerambl.ing/blog/ttrpg-starfinder2e-oneshot/</guid><description>&lt;h2 id="the-setup"&gt;The Setup&lt;/h2&gt;
&lt;p&gt;Guess I&amp;rsquo;m in a writing mood.&lt;/p&gt;
&lt;p&gt;I recently got a chance to play Starfinder 2e via a module from the Starfinder Society (the echo of Pathfinder Society, but you know for Starfinder).&lt;/p&gt;
&lt;p&gt;++ A few months back I also got a chance to oneshot in a Pathfinder Society with some friends that had never played any ttrpg (they also loved it and I later got them into a Mothership game with me as the Warden!)&lt;/p&gt;
&lt;!--
## What Happened
Session recap, key moments, surprising turns
--&gt;
&lt;h2 id="impressions"&gt;Impressions&lt;/h2&gt;
&lt;p&gt;Overall, I am really digging the changes made in Second Edition. It so nicely captures the feeling of choice without railroads or guides. Adapting the best of Pathfinder/D&amp;amp;D and of the more popular &amp;ldquo;rules-lite&amp;rdquo; systems like Powered by the Apocalypse and Dungeon World. Somewhat less math, but more and improved ease to roleplay why the actions matter.&lt;/p&gt;
&lt;p&gt;Check out your local Starfinder/Pathfinder Society meetups and get into the game.&lt;/p&gt;</description></item></channel></rss>