<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>TTRPG - Rambles for the Random</title><link>https://arcanerambl.ing/categories/ttrpg/</link><description>Recent content in TTRPG</description><generator>Hugo</generator><language>en-us</language><atom:link href="https://arcanerambl.ing/categories/ttrpg/index.xml" rel="self" type="application/rss+xml"/><lastBuildDate>Mon, 25 Aug 2025 00:00:00 +0000</lastBuildDate><item><title>TTRPG - Starfinder 2e</title><link>https://arcanerambl.ing/blog/ttrpg-starfinder2e-oneshot/</link><pubDate>Mon, 25 Aug 2025 00:00:00 +0000</pubDate><guid>https://arcanerambl.ing/blog/ttrpg-starfinder2e-oneshot/</guid><description>&lt;h2 id="the-setup"&gt;The Setup&lt;/h2&gt;
&lt;p&gt;Guess I&amp;rsquo;m in a writing mood.&lt;/p&gt;
&lt;p&gt;I recently got a chance to play Starfinder 2e via a module from the Starfinder Society (the echo of Pathfinder Society, but you know for Starfinder).&lt;/p&gt;
&lt;p&gt;++ A few months back I also got a chance to oneshot in a Pathfinder Society with some friends that had never played any ttrpg (they also loved it and I later got them into a Mothership game with me as the Warden!)&lt;/p&gt;
&lt;!--
## What Happened
Session recap, key moments, surprising turns
--&gt;
&lt;h2 id="impressions"&gt;Impressions&lt;/h2&gt;
&lt;p&gt;Overall, I am really digging the changes made in Second Edition. It so nicely captures the feeling of choice without railroads or guides. Adapting the best of Pathfinder/D&amp;amp;D and of the more popular &amp;ldquo;rules-lite&amp;rdquo; systems like Powered by the Apocalypse and Dungeon World. Somewhat less math, but more and improved ease to roleplay why the actions matter.&lt;/p&gt;
&lt;p&gt;Check out your local Starfinder/Pathfinder Society meetups and get into the game.&lt;/p&gt;</description></item><item><title>TTRPG - I Have the High Ground</title><link>https://arcanerambl.ing/blog/ttrpg-i-have-the-high-ground/</link><pubDate>Wed, 26 Mar 2025 00:00:00 +0000</pubDate><guid>https://arcanerambl.ing/blog/ttrpg-i-have-the-high-ground/</guid><description>&lt;h2 id="the-setup"&gt;The Setup&lt;/h2&gt;
&lt;p&gt;Quick Link: &lt;a href="https://jumpgategames.itch.io/"&gt;https://jumpgategames.itch.io/&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;I got a chance to play this when the developer Jess hosted a game demo of it at Game Masters in Pittsburgh late last year in 2024.&lt;/p&gt;
&lt;p&gt;It is a rather simple system overall, akin to ROCK-PAPER-SCISSORS but upscale as dueling moves like FEINT. Designed to be the battle between two~ peoples in a space ranging from the actual fight scene, to just moments before (is the recommended), to battle of wits, to moms about to throw down at soccer practice with the opposing teams moms, or those revenge plots of an HOA and the over-fined member.&lt;/p&gt;
&lt;h2 id="what-happened"&gt;What Happened&lt;/h2&gt;
&lt;p&gt;In my duel, my opponent and I played members of the Vogon from Hitchhiker&amp;rsquo;s Guide as we debated between moving the designs that, I, an elder member of the government had laid out and a new up-and-coming member, my opponent, just a few inches over as to prevent the destruction of several planets.&lt;/p&gt;
&lt;p&gt;It ebbed and tide, eventually in the leading position, flushing out the story of these two in their office, one favored by the elder giving an edge. Whilst my opponent came more prepared, their edge.&lt;/p&gt;
&lt;p&gt;Fiction by fiction, I started behind but eventually took the lead in scoring, but when I attempted a coup-de-grace, as a quick finish to the match. I faltered, only to totally fail in gaining the upper hand and eventually leading to my demise in my overall scoring and with the final point in play, lost with a whine as my opponent secured victory and I was washed behind in Vogon paperwork and left to my poetry.&lt;/p&gt;
&lt;h2 id="impressions"&gt;Impressions&lt;/h2&gt;
&lt;p&gt;I have my partner, and a few friends, that I need to play this more with but it&amp;rsquo;s an excellent quick little game of quick thinking, fun bits of reveal, improv, and interesting joint story telling.&lt;/p&gt;
&lt;p&gt;10/10 would recommend.&lt;/p&gt;</description></item></channel></rss>